Case study
2026
Dyfenders
A neon tower defense with colour-tier towers that merge and combine, plus co-op, versus, endless mode and replays.
- Client Personal project
- Discipline Game
- Duration Ongoing
- Budget band Personal project
The problem
Tower defense is a crowded genre, and the shallow version of it is a solved problem. The parts that are actually hard are the systems: towers that combine into something more than their inputs, and multiplayer that stays in step between two machines.
What I did
Built from scratch in Lua with LÖVE. Colour-tier towers merge and combine into higher tiers, which turns placement into a resource decision rather than a reflex.
Around that sit co-op and versus multiplayer, an endless mode, and replays, in a spectral neon aesthetic that keeps a busy board readable at a glance.
Outcome
A playable tower defense with a merging system, multiple modes, and replay support.
Replays are the detail worth noting. A game that can replay a match faithfully is a game whose simulation is disciplined enough to be trusted, which is the same property that makes software debuggable.